{
  "tokens_out": 3137,
  "outcome": "needs_credentials",
  "suggested_fix": "Run on an Apple silicon Mac (macOS 26+) with Xcode, install brew xcodegen spirv-cross dotnet and hactool, then place the user's game package and prod.keys and run ./setup.sh <game package> <prod.keys>, then ./setup.sh check. Alternatively use docs/NO_XCODE.md on Windows/Linux with the user's own game files.",
  "cycle_checks": null,
  "fault": {
    "owner": "prerequisite",
    "status": "diagnosed",
    "reason": "Host is Linux x86_64, not an Apple silicon Mac; game files (ExeFS/RomFS from the user's own Switch copy) are absent.",
    "evidence": []
  },
  "runtime_revision": null,
  "agent_execution": "native_agent",
  "time_to_working_s": null,
  "usage_complete": true,
  "runtime": null,
  "architecture": null,
  "local_or_hosted": null,
  "agent_interfaces_note": null,
  "platform_details": null,
  "platforms_claimed": null,
  "maintenance": null,
  "evidence_strength": null,
  "purpose": "initial",
  "topic": null,
  "needs_which": null,
  "tested_with": null,
  "native_bundle": null,
  "agent_runtime": "claude-code",
  "maintenance_note": null,
  "runtime_version": null,
  "does_what_it_says": null,
  "commit": "9393b00ea9aca52d9254214da93738f26582562f",
  "failure_origin": null,
  "stuck_step": "README 'Getting started' step 1: ./setup.sh (Apple silicon Mac check)",
  "repo_url": null,
  "needs": null,
  "checks": [
    {
      "status": "FAIL",
      "details": {
        "working": false,
        "argv": [
          "/usr/bin/env",
          "bash",
          "check"
        ],
        "kind": "cli",
        "returncode": 1,
        "stdout": "[15:06:38] 1. This computer\n  \u2717 An Apple silicon Mac is required (this is Linux x86_64)\n      \u2192 Use an Apple silicon Mac\n  \u2717 Only ? GB free: the workspace needs about 12 GB, extracting the game package about 20 GB more\n      \u2192 Free up space, or point DM_ROOT=<a directory on another disk> elsewhere\n[15:06:38] 2. Tools\n  \u2717 Xcode is missing (builds the app and the shaders)\n      \u2192 Install Xcode from the App Store and open it once; then run sudo xcode-select -s /Applications/Xcode.app\n  \u00b7 Homebrew not found: it is the easiest way to install the tools below, see https://brew.sh\n  \u2717 xcodegen is missing (generates the Xcode project)\n      \u2192 brew install xcodegen\n  \u2717 spirv-cross is missing (converts shaders to Metal Shading Language)\n[excerpt truncated]",
        "stderr": "",
        "needs_credentials": true,
        "needs_browser": false,
        "blocker": "product invocation failed: {\"returncode\": 1, \"stdout\": \"[15:06:38] 1. This computer\\n  \\u2717 An Apple silicon Mac is required (this is Linux x86_64)\\n      \\u2192 Use an Apple silicon Mac\\n  \\u2717 Only ? GB free: the workspace needs about 12 GB, extracting the game package about 20 GB more\\n      \\u2192 Free up space, or point DM_ROOT=<a directory on another disk> elsewhere\\n[15:06:38] 2. Tools\\n  \\u2717 Xcode is missing (builds the app and the shaders)\\n      \\u2192 Install Xcode from the App Store and open it once; then run sudo xcode-select -s /Applications/Xcode.app\\n  \\u00b7 Homebrew not found: it is the easiest way to install the tools below, see https://brew.sh\\n  \\u2717 xcodegen is missing (generates the Xcode project)\\n      \\u2192 brew install xcodegen\\n  \\u2717 spirv-cross is missing (converts shaders to Metal Shading Language)\\n      \\u2192 brew install spirv-cross\\n  \\u2713 python3\\n  \\u2717 dotnet is missing (builds the shader translation tool)\\n      \\u2192 brew install dotnet\\n[15:06:38] 3. Game files (<host-path>)\\n  \\u2717 ExeFS/main is missing\\n  \\u2717 ExeFS/sdk is missing\\n  \\u2717 ExeFS/subsdk0 is missing\\n  \\u2717 RomFS/data/build_manifest.psv is missing\\n  \\u2717 Only 0 of the 18 resource archives needed on the phone are present\\n      \\u2192 Install hactool first (https://github.com/SciresM/hactool, build it per its instructions and put it in PATH), then run ./setup.sh <your game package> <your prod.keys>\\n      \\u2192 Game files can only come from the Switch copy you own; see docs/GAME_FILES.md for how to export them\\n[15:06:38] 4. Signing (only needed when building the app; not blocking now)\\n  \\u00b7 No signing configuration yet: cp dm/ios/local.env.example dm/ios/local.env, then fill in DM_TEAM_ID and DM_BUNDLE_ID\\n\\n11 item(s) still missing. Do this first:\\n    Use an Apple silicon Mac\\nThen run ./setup.sh check again.\\n\", \"stderr\": \"\", \"needs_credentials\": true, \"needs_browser\": false}"
      },
      "check": "install",
      "optional": false
    }
  ],
  "open_issues": null,
  "agent_runtime_version": "2.1.300 (Claude Code)",
  "verifies_run_id": null,
  "total_s": 62.38243508338928,
  "license": null,
  "tool_calls": 6,
  "model_version": "claude-haiku-5-5",
  "example_checks": [],
  "mcp": null,
  "other_model": null,
  "first_use_s": null,
  "native_tool_calls": 6,
  "last_commit_at": null,
  "source": "https://github.com/jhaizhou-ops/d2r-mobile",
  "models_agree": null,
  "maintenance_verdict": null,
  "cost_usd": 0.00816357,
  "safety": null,
  "answered_issues": null,
  "what_failed": null,
  "steps": [
    "cd <host-path> && git log -1 --oneline 2>/dev/null; ls -la; cat README* 2>/dev/null | head -200",
    "cat <host-path> | head -150; echo ---; ls -la <host-path> 2>/dev/null",
    "cd <host-path> && grep -n '^#' README.md; echo ---; grep -n -i 'make \\|setup.sh\\|python3\\|venv\\|brew\\|xcode\\|pip ' README.md | head -60; echo ---; head -60 setup.sh",
    "cd <host-path> && sed -n 214,232p README.md | cut -c1-600; echo ---; sed -n 272,275p README.md | cut -c1-400; echo ---; ls ~/dm-work 2>&1; uname -a; sudo -n true 2>&1 && echo sudo-ok; python3 --version; ls docs | head -40",
    "cd <host-path> && timeout 120 bash ./setup.sh check 2>&1 | tail -40; echo \"exit=${PIPESTATUS[0]}\"",
    "cd <host-path> && mkdir -p .coldpass && cat > .coldpass/probe.json <<'EOF'\n{\"checks\":[{\"check\":\"install\",\"kind\":\"cli\",\"argv\":[\"/usr/bin/env\",\"bash\",\"<host-path>\",\"check\"],\"cwd\":\"<host-path>\"}]}\nEOF\ncat > .coldpass/report.json <<'EOF'\n{\"outcome\":\"blocked\",\"operation\":\"README 'Getting started' -> ./setup.sh check (documented health check); full build and the documented app build were not attempted\",\"operation_scope\":\"Requires an Apple silicon Mac with macOS 26+ and Xcode, Homebrew tools (xcodegen, spirv-cross, dotnet), hactool, and the user's own Switch game package (.xci/.nsp) plus prod.keys. None are present in this Linux x86_64 guest; the game files and keys can only come from the user.\",\"steps\":[\"Read README.md (Getting started, Without a Mac sections)\",\"Ran: bash ./setup.sh check (exit 1; reports missing Apple silicon Mac, Xcode, xcodegen, spirv-cross, dotnet, game files, hactool)\"],\"deviations\":[\"README 'With a Mac: three steps' -> ./setup.sh: not run; requires Apple silicon Mac with Xcode and macOS 26+\",\"README 'Without a Mac' route: not run; requires user's own game package and prod.keys and a downloaded shell zip, none available in the guest\"],\"stuck_step\":\"README 'Getting started' step 1: ./setup.sh (Apple silicon Mac check)\",\"main_blocker\":\"Host is Linux x86_64, not an Apple silicon Mac; game files (ExeFS/RomFS from the user's own Switch copy) are absent.\",\"suggested_fix\":\"Run on an Apple silicon Mac (macOS 26+) with Xcode, install brew xcodegen spirv-cross dotnet and hactool, then place the user's game package and prod.keys and run ./setup.sh <game package> <prod.keys>, then ./setup.sh check. Alternatively use docs/NO_XCODE.md on Windows/Linux with the user's own game files.\"}\nEOF\npython3 -I -c \"import json;json.load(open('.coldpass/probe.json'));json.load(open('.coldpass/report.json'));print('json ok')\"; <env-var>=<host-path> python3 -I <host-path> --validate; echo \"exit=$?\""
  ],
  "platform_conflicts": null,
  "claims_note": null,
  "maintained_note": null,
  "repo": "jhaizhou-ops/d2r-mobile",
  "service_tier": null,
  "maintained": null,
  "source_pin": null,
  "operation_scope": "partial checks",
  "reasoning": "low",
  "claims": [],
  "platform": "linux",
  "cost_to_try": null,
  "backend": null,
  "tool_transport": "mcp-assigned-vm",
  "hardware": null,
  "agent_interface": null,
  "profile": {
    "model": "claude-haiku-5-5",
    "reasoning": "low"
  },
  "date": "2026-10-18T15:06:44.543152+00:00",
  "kind": "repo",
  "resources": {
    "cpus": 2,
    "memory_mib": 4096,
    "disk_mib": 32768
  },
  "error_excerpt": "Host is Linux x86_64, not an Apple silicon Mac; game files (ExeFS/RomFS from the user's own Switch copy) are absent.",
  "pass": null,
  "evidence_version": null,
  "source_revision": null,
  "run_id": "jhaizhou-ops--d2r-mobile-claude-haiku-5-5-1792335942160709394",
  "last_release_at": null,
  "furthest_model": null,
  "model": "claude-haiku-5-5",
  "what_it_did": "README 'Getting started' -> ./setup.sh check (documented health check); full build and the documented app build were not attempted",
  "sandbox_source": null,
  "other_run_id": null,
  "hosting": null,
  "tested_commit": null,
  "guest_setup": null,
  "mcp_context": null,
  "agent_interfaces": [],
  "setup_identity": null,
  "works": null,
  "install_s": null,
  "fix_id": null,
  "tokens_in": 137640,
  "tested_at": null,
  "test_version": "readme-cae505cdaaa9e8cc13f1449c5e5f5816f65e8579e4bc7f8408ab66ff961f94c4",
  "recovery": {
    "source": "legacy-oct16-18",
    "original_run_id": "jhaizhou-ops--d2r-mobile-claude-haiku-5-5-1792335942160709394",
    "historical": true,
    "ledger_sha256": "c5e6a833c182c1e2aecf69d0bd0020aec63c65d98f3e933e4b32232340312736"
  },
  "transcript_url": "/transcripts/jhaizhou-ops--d2r-mobile-claude-haiku-5-5-1792335942160709394.txt",
  "report_url": "/reports/jhaizhou-ops--d2r-mobile-claude-haiku-5-5-1792335942160709394.json"
}
