{
  "checker": {
    "claims": [
      {
        "claim": "The documentation tool returns an Aseprite Lua API cheat sheet.",
        "command": "node dist/index.js tools/call {\"tool\": \"get_aseprite_lua_docs\", \"arguments\": {}}",
        "evidence": "# Aseprite Lua API cheat sheet (run with: aseprite --batch --script file.lua)\\n\\n## Globals\\napp.sprite            -- active sprite (nil in batch unless you open/create one)\\napp.activeLayer / app.activeFrame / app.activeCel\\napp.params            -- script params (--script-param key=value)\\nprint(...)            -- goes to stdout\\nRect(x,y,w,h)  Point(x,y)  Size(w,h)\\nColor{ r=255, g=0, b=0, a=255 }  or  Color(255,0,0,255)  or Color{ gray=128 }\\napp.pixelColor.rgba(r,g,b,a)  -- integer pixel value (RGB mode)\\n\\n## Sprite\\nlocal spr = Sprite(width, height)            -- new RGB sprite (also: S",
        "expected": "# Aseprite Lua API cheat sheet",
        "input": "{\"tool\": \"get_aseprite_lua_docs\", \"arguments\": {}}",
        "kind": "claim",
        "outcome": "Real input produced the expected result: # Aseprite Lua API cheat sheet",
        "source": "Returns a compact cheat sheet of the Aseprite Lua API (Sprite, Layer, Cel, Image, Color, Palette, `saveCopyAs`) so the agent doesn't need to guess.",
        "source_checked": true,
        "source_file": "README.md",
        "verdict": "yes"
      }
    ],
    "cycle_checks": [
      {
        "claim": "Scheduled or looping main behavior",
        "command": "",
        "evidence": "Inspected README command entrypoints and src/index.ts: the program serves MCP tool calls on stdio and contains no cron, timer, loop, webhook, or one-shot cycle scheduler.",
        "expected": "identify the product trigger",
        "input": "source inspection",
        "kind": "cycle",
        "outcome": "Inspected README command entrypoints and src/index.ts: the program serves MCP tool calls on stdio and contains no cron, timer, loop, webhook, or one-shot cycle scheduler.",
        "source": "repository entry points",
        "verdict": "yes"
      }
    ],
    "details": {
      "argv": [
        "node",
        "dist/index.js"
      ],
      "kind": "mcp",
      "scope": "product operation",
      "serverInfo": {
        "name": "aseprite-mcp",
        "version": "0.1.1"
      },
      "tool_result": {
        "content": [
          {
            "text": "# Aseprite Lua API cheat sheet (run with: aseprite --batch --script file.lua)\n\n## Globals\napp.sprite            -- active sprite (nil in batch unless you open/create one)\napp.activeLayer / app.activeFrame / app.activeCel\napp.params            -- script params (--script-param key=value)\nprint(...)            -- goes to stdout\nRect(x,y,w,h)  Point(x,y)  Size(w,h)\nColor{ r=255, g=0, b=0, a=255 }  or  Color(255,0,0,255)  or Color{ gray=128 }\napp.pixelColor.rgba(r,g,b,a)  -- integer pixel value (RGB mode)\n\n## Sprite\nlocal spr = Sprite(width, height)            -- new RGB sprite (also: Sprite(w,h,ColorMode.INDEXED))\nlocal spr = Sprite{ fromFile=\"in.png\" }      -- open file\nspr.width / spr.height / spr.colorMode / spr.filename\nspr.layers  spr.frames  spr.cels  spr.palettes  spr.tags\nspr:newFrame()  spr:newEmptyFrame()  spr:deleteFrame(frame)\nspr:newLayer()  spr:deleteLayer(layer)\nspr:resize(w,h)  spr:crop(x,y,w,h)  spr:flatten()\nspr:setPalette(palette)\nspr:saveAs(\"out.aseprite\")   -- changes sprite filename\nspr:saveCopyAs(\"out.png\")    -- export without changing filename (png/gif/aseprite/...). Multi-frame -> out{frame}.png unless gif/sheet\nspr.frames[1].duration = 0.1 -- seconds\nlocal tag = spr:newTag(fromFrame, toFrame); tag.name=\"walk\"; tag.aniDir=AniDir.FORWARD\n\n## Layer\nlocal layer = spr.layers[1]\nlayer.name = \"bg\"; layer.isVisible = true; layer.opacity = 255; layer.blendMode = BlendMode.NORMAL\nlayer.isGroup / layer.isImage / layer.cels\nlayer = spr:newLayer()\n\n## Cel\nlocal cel = spr:newCel(layer, frame, image, Point(x,y))   -- or spr:newCel(layer, 1)\ncel.image   cel.position (Point)   cel.frame   cel.layer   cel.opacity\n\n## Image (pixel buffer, coordinates 0-based inside the image)\nlocal img = Image(w, h)                      -- RGB by default; Image(w,h,ColorMode.RGB)\nlocal img = cel.image\nimg:putPixel(x, y, color)                    -- color: Color or integer from pixelColor\nimg:getPixel(x, y)                           -- integer\nimg:clear()   img:clear(Rect)   img:clone()\nimg:drawImage(otherImage, Point(x,y))\nimg:drawSprite(spr, frameNumber, Point(x,y))\nfor it in img:pixels() do it(app.pixelColor.rgba(255,0,0,255)) end  -- it.x, it.y, it() getter, it(v) setter\n-- fastest way to fill: loop over x,y with putPixel; modifying img directly is fine for a fresh cel\n\n## Palette\nlocal pal = spr.palettes[1]\n#pal                               -- number of colors\npal:resize(n)\npal:setColor(index, Color{r=..,g=..,b=..})   -- index is 0-based\npal:getColor(index)\n\n## GraphicsContext-free drawing helpers (via Image only)\nNo native line/circle/rect primitives on Image: write small helpers (loops + putPixel) in the script.\n\n## Common patterns\n-- Create, draw, export\nlocal spr = Sprite(32, 32)\nlocal cel = spr.cels[1]\nlocal img = cel.image\nlocal red = Color{r=255,g=0,b=0}\nfor y=0,31 do for x=0,31 do\n  if (x-16)^2 + (y-16)^2 <= 100 then img:putPixel(x,y,red) end\nend end\nspr:saveCopyAs(\"circle.png\")\n\n-- Animation: draw into each frame's cel\nfor i=1,4 do\n  if i>1 then spr:newFrame() end\n  local c = spr.cels[i]   -- cel of frame i on layer 1\n  ...\nend\nspr:saveCopyAs(\"anim.gif\")\n\n-- Scale up for preview\nspr:resize(spr.width*8, spr.height*8)  -- use only on a copy; nearest-neighbor for pixel art\n\n## Notes\n- Paths are relative to the server's working directory unless absolute; prefer absolute output paths.\n- Batch mode has no UI: do not use Dialog or app.command that needs a window.\n- Image coordinates are 0-based; Lua arrays (layers, frames, cels) are 1-based; palette indices are 0-based.\n- Errors surface on stderr with a line number; fix and re-run.\n",
            "type": "text"
          }
        ]
      },
      "tool_result_checked": true,
      "tool_schema_bytes": 1183,
      "tools": [
        "execute_aseprite_script",
        "get_aseprite_lua_docs"
      ],
      "working": true
    },
    "evidence_strength": "readme_checked",
    "example_checks": [
      {
        "claim": "Build the documented development entrypoint",
        "command": "npm run build",
        "deferred": false,
        "evidence": "> aseprite-lua-mcp@0.1.1 build\n> tsc",
        "expected": "TypeScript build completes",
        "input": "npm install && npm run build",
        "kind": "example",
        "outcome": "command completed successfully",
        "returncode": 0,
        "source": "README.md / Development",
        "verdict": "yes"
      }
    ],
    "status": "PASS"
  },
  "deviations": [
    "Aseprite required for execute_aseprite_script is not installed; command -v aseprite found none and apt-cache policy aseprite returned no package. Therefore script execution and sprite output remain unverified."
  ],
  "fault_owner": null,
  "main_blocker": null,
  "operation": "MCP initialization and get_aseprite_lua_docs tool call",
  "operation_scope": "Node.js 18.19.1 stdio server, with documentation result replayed; README's Aseprite-dependent script execution could not be exercised because Aseprite is not installed and unavailable through the guest apt package index.",
  "outcome": "working",
  "plain_failure": null,
  "steps": [
    "Read README Quick start and Development sections.",
    "Installed Node.js and npm with sudo apt-get -o DPkg::Lock::Timeout=300 install -y nodejs npm; versions are 18.19.1 and 9.2.0.",
    "Ran npm install and npm run build successfully.",
    "Started documented server entrypoint node dist/index.js and called get_aseprite_lua_docs using MCP initialize and tools/call.",
    "Saved and replayed a README claim and MCP probe; checker validation and replay passed."
  ],
  "stuck_step": null,
  "suggested_fix": null
}
